![]() It tied LEDs to controller inputs, you pointed a high-speed camera at the board and the display and you simply counted the frames between the LED lighting up and the animation kicking in on-screen. Actually measuring this is challenging: back in the day, we used a latency controller monitor board built by Ben Heck and used by Infinity Ward and others in measuring lag. Put simply, we define it as the time taken between pressing a button and the resultant action playing out onscreen. Which offers the fastest, most responsive controls? And in turn, how to do they compare with other key titles in this most competitive of genres?įirst off, let's define input lag and how we measure it. ![]() Right now, two franchise giants battle it out for supremacy in this key market: Call of Duty and Battlefield. ![]() ![]() Input lag - it's a crucial factor in defining the 'feel' of a game, and especially important for gameplay in the first-person shooter genre. ![]()
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